I made a similar thread a while ago but that was only when selecting dolby atmos.on the PS5 where the dialoge volumes were not balanced. However in the game Metaphor on the PS5 it does not matter what sound profile I select on the console, dialoge volumes are randomly painfully loud. I think it’s when it comes from the side channels. The worst example is a common one. This is a turn based RPG, so the characters will talk in combat. For example if you heal all characters, they will say a sentence as a way of thanking, but since the heal goes from one to the next, the sound can switch channels mid way if the sentence is long enough. What this does is that it becomes really loud at the end of the sentence. This happens a lot once you get 4 party members, especially the last member who says long sentences. It’s really annoying and caused me to use the TV audio, it’s that bad. Another example is NPCs talking in tows, sometimes it’s just way too loud, I thought this was a flaw of the game but it’s the soundbar. With the TV audio the sound balancing is way better and the NPC dialoge is much more muted. Again, I think this is because the NPCs are at an angle to the protagonist, or it’s the Arc Ultra just over emphasising dialogs. I don’t know if I have a flawed unit, or is this a known issue and will it be fixed? Especially switching volumes mid sentence is really frustrating. I am only using the Arc Ultra, no sub or rear speakers.
Edit: I see Trueplay is on, I will try to disable it later.