A while ago I created this post:
This is still a problem. For several games, if not all games, the volume is not how it should be. In the game Metaphor, dialoge form the sides are much louder than from the center. In other games, certain sounds seem too loud. These problems are especially bad when using Dolby Atmos on PS5, but also a problem in Linear PCM, in some cases just as bad like with the Metaphor example. I have tried several combinations without luck. This is not an issue with the TV or PS5 because this is not an issue with the TV audio. I am using passthrough on the TV and device type soundbar on PS5, but tested multiple combinations. Do I have a faulty Arc Ultra? I’m only using the Arc Ultra with my LG C4 TV, no sub or other speakers. I find it odd I can’t find anyone else reporting this.
Edit: I think the main problem is that the soundbar mixes up dialoge and music, so in Metaphor when characters are talking from the sides the volume is increased, but when it is from the center it is muted as if it was part of the background music since the channel for the music is also the center. I also explain this in a comment in my prevoius post, where I also tested turning the music off completely in game which did not fix it. The same seems to happen in dragonball fighterz. The dialoge of the commentator and in-fight voices are loud, but the winning speeches which is played with the winning music is lowered. Is this a bug that will be fixed or is my unit faulty? It’s annoying because the Arc Ultra is confused which sounds to increase and not.
