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Trending Lyricist I
January 18, 2020
Answered

network bandwidth insufficient to maintain playback buffer

  • January 18, 2020
  • 27 replies
  • 4876 views

Hi all,

So sorry for the repeat question but as I have another problem as well I thought it might be best to ask it separately.

Basically, I do get the bandwidth insufficient error but also when I don't get that if I connect more than 2 play:1 speakers to a sonos boost it again goes off. Basically 2 boosts are connected with wire to the sonos system and then each of the boosters are supposed to support 3 speakers on each floor separately. 

My diagnosis number is 799501210. 

Any suggestions are very much appreciated. 

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    Best answer by buzz

    When a Group is built, the first player is elected as the Group’s “coordinator”. All traffic for the Grouped players flows through this unit. If this unit is on the edge with respect to its wireless connectivity, the Group will suffer. Obviously as the Group grows, problems accelerate. Sometimes building the Group in a different order is helpful. For example if one of the players is wired, make this unit the coordinator.

    27 replies

    AMOAmirAuthor
    Trending Lyricist I
    January 23, 2020

    Thank you again buzz,

    This problem seems to be present always. 2speakers playing is almost always fine and when more added they all go wild. Maybe speakers interfering with each other.

    I will connect 4 speakers and when goes wild I will perform the diagnosis after 10 min and contact support. 

    Thank you and everyone else for your efforts :)

    buzz
    buzzAnswer
    Grand Maestro
    January 24, 2020

    When a Group is built, the first player is elected as the Group’s “coordinator”. All traffic for the Grouped players flows through this unit. If this unit is on the edge with respect to its wireless connectivity, the Group will suffer. Obviously as the Group grows, problems accelerate. Sometimes building the Group in a different order is helpful. For example if one of the players is wired, make this unit the coordinator.

    AMOAmirAuthor
    Trending Lyricist I
    January 24, 2020

    That sounds important, I really should try this. Thanks. 

    I will let you know the result tomorrow hopefully. 

    AMOAmirAuthor
    Trending Lyricist I
    January 24, 2020

    Can I just ask a question about the boost? If the main speaker of the group is going to coordinate the rest of speakers, then what does the boost do? Does the boost improve the connections between them or can I make a group with the boost?

    Stanley_4
    Grand Maestro
    January 25, 2020

    The boost is basically an Ethernet port and a Radio, no audio functions and also missing a lot of the other stuff from Sonos audio devices. So no Coordinator or Group functions.

    The sole function of a Boost is to provide an Ethernet connection to your router and a wireless (not exactly WiFi) SonosNet v2.0 link to your other Sonos devices.

    A Boost is not needed if you can connect your Ethernet to one or more other Sonos primary (not Sub/surround) device as that provides the same SonosNet v2 link. An exception would be some of the early ZP devices that only support SonosNet v1.0.

    You can use a Boost as a range extender if you have a Sonos device that is out of range of the rest of your system but many folks add another speaker instead.

    You can also skip the Ethernet connection(s) and connect Sonos to your home WiFi as long as you configure your WiFi to meet the Sonos requirements.

    AMOAmirAuthor
    Trending Lyricist I
    January 25, 2020

    Thank you very much buzz, we connected one speaker with wire and could have all the speakers on that speaker's group. You have found a solution before Sonos support! Thanks!

    Also thanks so much Stanley_4 that was helpful!

    Avid Contributor I
    December 1, 2020

    When a Group is built, the first player is elected as the Group’s “coordinator”. All traffic for the Grouped players flows through this unit. If this unit is on the edge with respect to its wireless connectivity, the Group will suffer. Obviously as the Group grows, problems accelerate. Sometimes building the Group in a different order is helpful. For example if one of the players is wired, make this unit the coordinator.


    Of all the responses I’ve seen, THIS actually makes sense. While I don’t have a Player wired, I re-assembled the group w/ the closest player to the router first. Knock on wood .. shuffles across my PC’s library ran without a hitch. That’s a first. Thanks!