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October 7, 2007

Zp 24/96

  • October 7, 2007
  • 994 replies
  • 310987 views
Ability to play 24bit/96 files (like the competition: slimdevices transporter)
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    994 replies

    jgatie
    June 11, 2014
    🙂. In which case in addition to digital snake oil salesmen, the lawyers will also get on the train.

    At least (in my country) lawyers are limited to a 33% cut, unlike the profit margin of the snake oil salesmen which can be 3000%-4000%-10000% and beyond.
    Majik
    June 11, 2014
    I would throw in almost every reviewer in that category, more so the ones that have pages of colourful charts that demonstrate the better numbers, while not alluding to any actual well conducted listening comparison test.

    Indeed.

    The word " real" is interesting. Now, it is one thing to say that someone with an engineering education selling the common snake oil isn't a real Engineer.


    Not necessarily. They just have a different requirements to work to. Those requirements may be, at heart, dishonest of course.

    But would you extend it to the ones developing newer DAC chipsets?
    I am not sure if it is even in their brief to measure their output performance via a double blind AB test with precision level matching, to validate their advance. I am not saying this is right or good, just pointing out the probable situation.


    Well there are good reasons to support higher resolutions in certain applications, so the need to develop hi res ADC and DAC chipsets to support those is valid.

    Some of those applications, such as certain types of professional recording, are even audio applications. They're just not the ones you need at home to listen to music. And there are reasons (like DSP and volume control) why it makes sense for audio DACs to have a certain amount of "hires" capability, for internal use within audio kit.

    And, of course, mostly the Engineers involved in the chipsets are not normally the people setting the product strategy. And, as you say, they are not normally asked to research or test the end-user applications. I have never, for instance, seen a datasheet for a hires codec which includes the words "transparency", "warmth", "soundstage" or any of the terms so often used by audiophiles.

    The thing to bear in mind is that hires DAC chips are so cheap and easily available that it makes sense to put them into many products by default, and there are some advantages to using them

    The DAC chips in Sonos kit are, strictly speaking, "hires". There's nothing wrong with using a component that is over-specified if there is no significant cost or downside to it. In fact there's often very good reasons for using a higher specification that you need. For instance, the extra resolution is useful to make digital volume control simpler. And many modern receivers include a lot of internal digital signal processing which is often better done in hires.

    However, extending this capability to the user usually doesn't make sense: it usually costs more to do, and presents Engineering challenges that need to be solved and with no real technical benefit. That is certainly the case with Sonos where extending hires beyond the DAC chipset would place massive additional load on the processing, buffering, and networking parts of the system.

    And there are lots of engineers involved in developing lots of new products that don't fit the description you use of a real Engineer. Actually, I would venture to say that a small percentage of all the engineers in the world do.


    In many companies including consumer electronics but especially chip design, it's a higher percentage than you think.

    You are right that not everyone who "does electronics" has come from a formal Engineering training background. There are people who are, no doubt, far more practically experienced and knowledgeable in electronic circuit design construction than many formally trained Electronics Engineers (who often don't end up doing Electronics as a career). Many of them work in smaller companies, or are just enthusiastic hobbyists. They are mostly very good and skilled at what they do, but they are lacking much of the formal methodology that is drilled into well trained Engineers and Scientists.

    The same applies to many technicians in recording studios. They are very experienced and skilled in things like room acoustics, microphone selection and placement, and running a mixing desk, but they mostly don't seem to have an Engineering background. That's fine because they don't need it to do their job, but it means they usually lack the skills to be rational about things like hires. Many of them simply don't understand it that well.

    It doesn't help that their industry is steeped in traditions, skills, practises, knowledge and superstitions that evolved in the analogue days and have been handed down to successive generations.

    Cheers,

    Keith
    Buegie
    June 11, 2014
    Ahh..you cynic! I didn't even get to that part of the page:).

    I find absolutely nothing cynical in ratty's statement.

    I do find it sad that the statement needs to be made, and so frequently, with regards to certain (if not all) sales pitches. Especially (but not limited to) the high-end audio equipment arena.

    We Sheeple are so very gullible.... :o

    Best of Luck
    buzz
    Grand Maestro
    June 11, 2014
    Kumar,

    Think of that stair step representation of digital audio as a stylized diagram introduced for discussion. Unfortunately, at first glimpse, the audiophiles left the room waving their hands above their heads -- yelling "jaggies", "missing parts", and on and on. They should have stayed around and listened to more of the discussion.

    In reality, the vertical lines on that stylized staircase cannot be perfectly vertical because this would require more energy than we could physically come up with. This implies that there is some integration, rounding if you like, of the playback waveform. Those vertical edges are not exactly vertical and the corners are not perfectly sharp. At this point the real question is "what is the minimum sample rate" still allows these round offs to smooth things and recreate the original sampled source. This is the problem that Nyquist solved.

    In school we were introduced to the difference between a theoretical scientist and an engineer by presenting a problem:

    A guy and a girl are separated by a certain distance and the guy is running towards the girl at a speed that halves their separation each second. The question: "How long until the guy reaches the girl?"

    The science student replies "never", while the engineer will reply "after nn seconds the guy will be close enough for all practical purposes."
    June 12, 2014

    In school we were introduced to the difference between a theoretical scientist and an engineer by presenting a problem:

    A guy and a girl are separated by a certain distance and the guy is running towards the girl at a speed that halves their separation each second. The question: "How long until the guy reaches the girl?"

    The science student replies "never", while the engineer will reply "after nn seconds the guy will be close enough for all practical purposes."

    Would that be a theoretical scientist or a philosopher named Zeno?!
    I am no engineer, but I am curious about how things work. And even a known unknown - I tend to keep gnawing at it.
    Based on more conversation with a knowledgeable friend, I have conceptualised this for myself in this manner:
    Sound is nothing but vibrations in the air. The sound vibrations have a width and height characteristic - to use those terms for the time and sound levels involved in the vibrations.
    What is said to be an analog wave form is nothing but joining the dots of the two points of the width extremes and the two points of the height extremes to get a wave form representation. There is actually no wave - or maybe there is and perhaps this is also the good old wave particle duality thing in light as it applies to sound. But it doesn't matter for this purpose.
    So, if one were to know these four points, joining the dots would produce exactly the same wave form representation of the vibration. Exactly the same waveform, naturally, because one is just joining the same dots. Or perhaps just two points - one of the height points and one of the width points is all that needs to be known, I suspect. And the word sample is part of what causes the misstep because it is commonly understood to be a representative sample. But what is being captured is a 100% sample. And taking samples 40000 times a second gives one a 100% sample for all sound frequencies up to 20khz. Using these for reproduction gives all the information needed to reproduce the sound "wave" completely. There are no gaps because sampling has been done as fast as the vibrating air molecules are able to move.
    If I have understood it right then, capturing all the information of these points for a 20khz frequency sound means that one has also captured it for every frequency below that, not just down up to 20hz.
    Now I have to do the same thing for the 16bit thing, to get a hold of that in a way I understand it!
    PS: It just struck me that the width point information referred above is nothing but the number of peaks in a second...
    June 12, 2014
    To state this further:
    I am now pretty sure that the representational wave you see on an oscilloscope is drawn by the electronics in the instrument by just these two bits of information - of peak heights and number of peaks in a second, and we end up thinking that there are data points for all of points on the lines shown that connect these information points. There aren't so...NO GAPS:).
    For digital to be 100% truthful it has to carry all the information about the peak heights for as many times as they occur in a second. And sampling 40000 times a second allows this to be done for all the data points that exist for sound frequencies up to 20khz. The 44000 times is for a margin of safety.
    I think this time around, I have reached the right conclusion...
    The times when it does not happen is not because of a flaw in this reasoning, but because of engineering constraints that have to be overcome in converting this state of affairs to just as truthful electrical signals that reach the speakers.
    Digressing again, my experience of modern digital audio equipment tells me that these constraints have now been overcome to the point that further progress isn't to be audibly heard in a well constructed listening test. And the solutions overcoming these have by now also found their way to cheap digital components.
    June 12, 2014
    By the way, a link from someone that isn't selling DACs:
    http://documentation.apple.com/en/soundtrackpro/usermanual/index.html#chapter=B%26section=2%26tasks=true
    And a quote from there:
    The sample rate is the number of times an analog signal is measured—or sampled—per second. You can also think of the sample rate as the number of electronic snapshots made of the sound wave per second. Higher sample rates result in higher sound quality because the analog waveform is more closely approximated by the discrete samples.
    Unquote...no wonder there is so much confusion around this subject.
    Separately, I also think I have found the way to understand the bit and sampling frequency things to think of the first as sample size, and the second as...well, as how often the sample is taken.
    And that the sample size determines the dynamic range that is captured.
    NoBoB
    June 12, 2014
    Not unrelated, I'm sure, is the fact that this is all to help sell a $7k DAC....

    Not to mention their $74,950 model ( :eek: )
    ratty
    June 12, 2014
    In school we were introduced to the difference between a theoretical scientist and an engineer by presenting a problem:

    A guy and a girl are separated by a certain distance and the guy is running towards the girl at a speed that halves their separation each second. The question: "How long until the guy reaches the girl?"

    The science student replies "never", while the engineer will reply "after nn seconds the guy will be close enough for all practical purposes."

    In the version I heard, there were three parties: the scientist, the engineer and the salesman. They were told that every N seconds they could halve the distance to the girl.

    As noted, the scientist gave up in disgust and the engineer was soon close enough to engage with the girl.

    The salesman spent all his time trying to negotiate for a greater reduction of the distance on each cycle, so never even started.
    ratty
    June 12, 2014
    Not to mention their $74,950 model ( :eek: )
    Plus extras, of course, including the $1790 heat sinks.