Hi @joycean
I posted the following in the above thread that you pointed out:
I have done some investigating and found out the following:
- AirPlay 2 requires that a buffer be filled prior to playback. Airplay 1 does not. As live system sounds cannot be buffered (you’d need time-travelling software code), when AirPlay-ing from macOS system settings AirPlay 1 is always used.
- AirPlay likely times-out if no data is sent (ie. silence), though I cannot find a figure for this period.
- AirPlay 1 is not supported by Sonos, but tends to work. Therefore, if you are using AirPlay 1 and sending all system sounds to Sonos, it works, usually, but may have issues like those described here. As AirPlay 1 is not supported by Sonos, we will not be addressing these issues.
- macOS Applications (like Safari, Apple Music and Spotify) do support AirPlay2, but you must initiate the connection from that application, not the Mac’s settings. The media stream can then be buffered to the speaker and synced for playback.
In our own testing, we were unable to produce this issue when using AirPlay 2. If you experience these issues while using AirPlay 2 (initiated at the application level rather than at the system level), we would very much like to hear about it. Please get in touch with our technical support team if this is the case, as this is something that we would want to resolve (be it a networking or software issue).
It would be interesting if any of you could recreate the issue as you have before, but while having one media paused (YouTube for example), start something else playing over the AirPlay 1 connection - when you restart the paused media, does it play through Sonos immediately? I suspect so, as the second media playing will have kept the connection to the speaker live. I suspect @eldiets1’s fix of having a minimised window does exactly this.
I hope this information helps you all to use your Sonos speakers with your Apple products in a satisfactory way.